Schlagwort: content pipeline
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XNA 4 tutorial: Selecting and moving objects with a cursor
Today’s tutorial is about selecting and moving 3D models with a cursor.
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XNA 4 tutorial: Environment Mapping and Cubemaps
Recently I stumbled across an article from Shawn Hargreaves about Cubemaps and Environment Mapping, which is used to reflect the environment or any picture on an object’s surface. I like the idea generating Cubemaps from a 2D texture, because its a simple, quick, but non realistic solution. In the Reach Graphics Demo on XNAHub a…
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XNA 4 tutorial: Custom shader Effects
This tutorial is about custom shaders within the XNA 4 framework. A shader (in CAD tools often called material and in XNA called effect) is a programm executed on the graphics card to manipulate the visual presentation of an object or a whole scene. A shader can describe the surface of an object and how…